7 programming language rules

The Script language was developed according to seven rules.

René Descartes. I think so. I program, so you exist.
Rule 1:

Program as you think

 The syntax of the language corresponds to the paths of human thought and objects in human representations are formalized in the simplest way. The language will have a vocal version.

Rule 2: Security

 The language reduces the risk of errors that a programmer may make. It has a clear, simple, minimal and unambiguous syntax. Any reason for the error breaks out of the language.

Rule 3: Compliance with conventions

 If rules 1 and 2 are not sufficient to define a language, that language applies.
 The language retains what is familiar to programmers. The main links are C++, Php, Html.

Rule 4: Objectivity

 No language element is selected arbitrarily. Each is determined by the rules of the septs and is the best choice.

Rule 5: Unlimited focus

 The design of the language is not oriented in a single trend, such as objects. It is also designed to program goals, events, procedures, rules, models.
 Language has objects and actions. Any instruction can be written as an event. Objects are dynamic. The action can be as data.

Rule 6: Tolerability

 The language will work on any system and computer. It does not compile directly into native code, but into C++, PHP, or MSIL for .net.

Rule 7: Light learning

 For easy learning, the textbook has two levels. The common language level corresponds to the common procedural scripting language. Total language goes further. For the same purpose, a programmer can have keywords in all languages.